Based this project off of a beautiful concept by Marius Villard, It originally started as a challenge project on Polycount bi-monthly challenges, after the challenge was over, I decided to expand the scope and added additional elements inspired by Deux Ex titles and Cyberpunk 2077. All assets were created by me; some decals (replaster and grunge) were sourced online and converted into alpha maps for use. Working on this piece was a fun deep dive into efficient production techniques and real-time implementation in Unreal Engine. I learned a great deal about workflows and optimization; channel packing, tileables, masks, shaders, detail normals, and lighting as well as designing mockup brand concepts and posters. Special thanks to Bengisu Selçuk and Jeremy Estrellado for their valuable feedbacks, and to the Dinusty Empire, Experience Points, Beyond Extent, and Sierra Division communities for their support and help.
https://www.artstation.com/mariusvillard
Animated shot.
Animation render from work area.
RGB material preview with detail normals.
To avoid making a lot material instances, I used custom primitive data for sticky notes, and used world position for color variation.